Thursday, September 25, 2014

INFR3110 Blog 1


With this first blog, I don’t have much to write about. With capstone this semester, development has yet to begin, projects are still being determined.

I recall the amount of effort put into trial and error, working on last year’s GDW game; all the while learning OpenGL. Taking a quick glance at the 2LoC engine, rather than revel in the comfort of familiarity I am instead anxious. Gazing into the foreboding unknown the absence of experience embraces me once more. This is not new to me, in the past, at Seneca College I have worked with a custom game framework/engine made by my professor. I’ve spent the better time of that semester learning the intricacies of everything before finally being able to delve into creation.
Source control is back at long last, there wasn’t any need for it in the past year. The lack of a need for many to work on the same file meant dropbox was sufficient.  In the past, I’ve have used quite a bit of source control in the form of SVN both in the workplace and at Seneca. It’s been quite some time since I’ve last used it. Mercurial appears similar on the surface; using different names for operations of commit/update and the like.

In my previous blogs I wrote about what was covered in class using examples implemented in game, but for now with a lack of progress, I won’t bother with recitation of slides. I assure you that the next blog will surely be content abound.